I read in The First Days of School, about how grading on a curve is
not the best method. It pits the students against each other, and
makes more of the focus on the grade verse learning.
But then I thought about how competition can be a powerful motivator.
I started think about ways to use competition in learning to increase
and help.
I came up with these ideas
1. class verses class - assign a project that will be judged
impartially with a prize for the best class
2. outside competition - if you are teaching graphic design, have
students each submit a design to threadless
3. competition that doesn't affect grades - have students compete on
fastest time to reach book, or best score on a test but don't have it
affect grades.
many lesson plans before as a volunteer for my church. You plan what
you want someone to learn, and then the activities you will do to get
them there. Then I thought about teachers that had used this in their teaching and
I realized the the most comfortable assignment I had finished recently
had a very detailed lesson plan. The assignment was to take apart and reassemble a computer. The trick
was we had to film it and cover certain computer parts and terms. The
lesson plan was a single sheet of paper that covered how to do the
activity. It was easy. Even when we didn't know something, we could
get on the internet and find it out because we knew what we need to
know. I could just check off each item as my group or I covered it.
There was no guessing or sitting around being confused. So I realized in most everything we do or teach we should have a
lesson plan, which is really just a fancy term for deciding what we
want to happen, and making a plan to get there. Amazing how something so easy is so important. This is the link to our movie. Don't judge, I didn't have much time
to edit. :)
See and download the full gallery on posterous
On one side, it was a beautiful sunset. On the other a storm and rain clouds on the mountains. I only wish I had my real camera. It was charging.
http://daringfireball.net/linked/2009/09/15/zune-translation
Zune marketing manager Brian Seitz:
It’s hard to say right now. If you look around the company at other places where things like this are important, Windows Mobile rises to the top. They have devices which are always connected, which make applications like maps really cool and important.
On a sometimes-connected device, what people are using them for are games. So what we didn’t want to do was build two parallel app store experiences that didn’t work together.
Right now our product roadmaps didn’t line up perfectly for us to snap to what they’re doing or vice versa. That being said, we know people want things like this on their devices so we’re going to build them ourselves, they’re going to be super high-quality, and they’re going to be free.
Down the road if there’s a way we can work with Windows Mobile or another group inside the company that’s building an app store and take advantage of that, that’s something we’ll look into.
Translation:
No, because our mobile strategy is a convoluted mess.
Joshua Dance Likes World
About
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I love life, Macs, the outdoors, design, and chocolate chip cookies. The soft chewy kind.
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